Patch 1.1.5.0 · Septembre 2026

Reserve

A secret Federal State Reserve Agency military base with aboveground barracks and the D-2 bunker network. Power, alarms and the train create distinct extraction decisions.

Ce briefing est disponible en anglais pendant la préparation de sa traduction.

Players9–11
Raid time40 minutes

Access and route planning

Initially reached by transit; direct access is unlocked through the Tour story chapter.

A secret Federal State Reserve Agency military base with aboveground barracks and the D-2 bunker network. Power, alarms and the train create distinct extraction decisions.

Landmarks

  • K warehouses
  • D-2 underground bunker
  • Armored train station
  • White Knight repair building
  • Black Bishop and Black Pawn barracks
  • Underground Д warehouses

Extraction conditions

These are named exits from the research. Your assigned extraction list takes precedence; faction, availability and equipment restrictions matter.

ExitFactionAvailabilitySingle useConditions
Cliff DescentPMCAlways listed in the research snapshot; check your assigned exits in the raid.NoCarry a Red Rebel ice pick and Paracord; do not wear body armor.
D-2PMCAlways listed in the research snapshot; check your assigned exits in the raid.NoRestore underground bunker power, then press the sliding-door button.
Bunker Hermetic DoorPMC + ScavAlways listed in the research snapshot; check your assigned exits in the raid.NoPull the lever west of White Pawn. The opening lasts 4 minutes and sounds an alarm.
Armored TrainPMC + ScavNot always available; check the raid indicator and conditions.YesArrives with 16–12 minutes left in the raid and remains for 7 minutes.
Sewer ManholePMC + ScavAlways listed in the research snapshot; check your assigned exits in the raid.NoDo not carry a backpack.
Exit to WoodsPMC + ScavAlways listed in the research snapshot; check your assigned exits in the raid.NoRequires Minefield map (Reserve).
Scav Lands (Co-Op)PMC + ScavAlways listed in the research snapshot; check your assigned exits in the raid.NoA PMC and a Scav must extract together.
Checkpoint FenceScavDetailed availability unverified as of Patch 1.1.5.0.UnverifiedNamed Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list.
Depot Hermetic DoorScavDetailed availability unverified as of Patch 1.1.5.0.UnverifiedNamed Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list.
Heating PipeScavDetailed availability unverified as of Patch 1.1.5.0.UnverifiedNamed Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list.
Hole in the Wall by the MountainsScavDetailed availability unverified as of Patch 1.1.5.0.UnverifiedNamed Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list.

Bosses and hostile groups

ThreatRecorded position
Glukhar →K warehouses, White Knight repair building, Black Bishop / Black Pawn barracks or the underground Д warehouses; 6 guards.
Scav RaidersCan be triggered by train and bunker events; these are elite enemies, not a separate boss.

Keys and access items

  • RB-BK marked key
  • RB-PKPM marked key
  • RB-VO marked key
  • RB-ORB1 key
  • RB-ORB2 key
  • RB-ORB3 key
  • RB-PSV1 key
  • RB-PSV2 key
  • RB-ST key
  • RB-SMP key

Transit connections

DestinationConditions
Customs →Transit connection recorded in the research snapshot.
Lighthouse →Transit connection recorded in the research snapshot.
Woods →Transit connection recorded in the research snapshot.

Current boss and Raider spawn chances are unverified as of Patch 1.1.5.0.

Evidence / Patch 1.1.5.0 (September 2026)

Source ledger