Access and route planning
Initially reached by transit; direct access is unlocked through the Tour story chapter.
Cape Dalniy combines coastal routes, mountain chalets, the water treatment plant and the lighthouse peninsula. Patch 1.1.5.0 relocates Rogues to the chalets, removes the water plant’s stationary weapons and mines, and adds a patrolling BTR.
Landmarks
- Mountain chalets: Rogue position after Patch 1.1.5.0
- Water treatment plant: stationary weapons and all plant mines removed in Patch 1.1.5.0
- Lighthouse peninsula: Zryachiy and Lightkeeper
- Water-cottage pier: hovercraft transit to Icebreaker
- Mountain underground passages added in Patch 1.1.5.0
- Main road: additional cover after the rework
- USEC cottages
- Merin car
Extraction conditions
These are named exits from the research. Your assigned extraction list takes precedence; faction, availability and equipment restrictions matter.
| Exit | Faction | Availability | Single use | Conditions |
|---|---|---|---|---|
| Mountain Pass | PMC | Always listed in the research snapshot; check your assigned exits in the raid. | No | Carry a Red Rebel ice pick and Paracord; do not wear body armor. |
| Northern Checkpoint | PMC | Always listed in the research snapshot; check your assigned exits in the raid. | No | No additional condition listed in the research snapshot. |
| Southern Road | PMC | Always listed in the research snapshot; check your assigned exits in the raid. | No | No additional condition listed in the research snapshot. |
| Road to Military Base V-Ex | PMC | Not always available; check the raid indicator and conditions. | Yes | Base fee: ₽5,000 per person; up to 5 players. Scav karma affects the vehicle fee. |
| Passage by the Lake | PMC + Scav | Always listed in the research snapshot; check your assigned exits in the raid. | No | Requires Minefield map (Lighthouse). |
| Path to Shoreline | PMC + Scav | Always listed in the research snapshot; check your assigned exits in the raid. | No | No additional condition listed in the research snapshot. |
| Side Tunnel (Co-Op) | PMC + Scav | Always listed in the research snapshot; check your assigned exits in the raid. | No | A PMC and a Scav must extract together. |
| Armored Train | PMC + Scav | Always listed in the research snapshot; check your assigned exits in the raid. | No | Arrives with 20–15 minutes left in the raid and remains for 7 minutes. Availability and repeat-use flags follow the supplied map table. |
| Hideout Under the Landing Stage | Scav | Detailed availability unverified as of Patch 1.1.5.0. | Unverified | Named Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list. |
| Industrial Zone Gates | Scav | Detailed availability unverified as of Patch 1.1.5.0. | Unverified | Named Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list. |
| Scav Hideout at the Grotto | Scav | Detailed availability unverified as of Patch 1.1.5.0. | Unverified | Named Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list. |
| Southern Road Landslide | Scav | Detailed availability unverified as of Patch 1.1.5.0. | Unverified | Named Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list. |
Bosses and hostile groups
| Threat | Recorded position |
|---|---|
| Partisan → | Roams throughout the map. |
| The Goons → | Older map research lists the northern water treatment plant and blue chalet. Post-rework positions are unverified as of Patch 1.1.5.0. |
| Zryachiy → | Lighthouse peninsula; accompanied by 2 Cultist guards. |
Keys and access items
- Merin car trunk key
- USEC cottage keys
- Rogue USEC barrack key
- Water treatment plant storage room key
- Shared bedroom marked key
- Conference room key
Transit connections
| Destination | Conditions |
|---|---|
| Reserve → | Transit connection recorded in the research snapshot. |
| Shoreline → | Transit connection recorded in the research snapshot. |
| Woods → | Transit connection recorded in the research snapshot. |
| Icebreaker → | Patch 1.1.5.0 adds the hovercraft stop at the water-cottage pier. The map-access research requires Boreas story access and a Sudak-Tudak marine repair kit. |
Lightkeeper is a trader at the lighthouse, not a boss. The BTR now patrols the map.
Patch 1.1.5.0 moves the Marked Room off the Lightkeeper peninsula. Its precise new room position and the post-rework use of the older listed keys are unverified as of Patch 1.1.5.0.
The newer patch research supersedes older descriptions of Rogues occupying the water plant with mounted weapons. The documented mine removal applies to the water plant; it does not establish that peninsula bridge hazards were removed.
Older map research describes encoded DSP transmitter access over the peninsula bridge. Continuity of every bridge/transmitter rule after the rework is unverified as of Patch 1.1.5.0.
Patch 1.1.5.0 Lightkeeper access requirements: complete Tour; reach loyalty level 3 with all traders except Fence and Ref; reach Fence reputation 2.0; ask Mechanic about cooperation.
Current Rogue faction-reaction rules and exact boss spawn chances are unverified as of Patch 1.1.5.0.
Extraction names, flags and conditions above come from the older map snapshot. The rework summary does not independently reconfirm every exit; confirm assignments and conditions in the raid.