Patch 1.1.5.0 · September 2026

Reserve

A secret Federal State Reserve Agency military base with aboveground barracks and the D-2 bunker network. Power, alarms and the train create distinct extraction decisions.

Players9–11
Raid time40 minutes

Access and route planning

Initially reached by transit; direct access is unlocked through the Tour story chapter.

A secret Federal State Reserve Agency military base with aboveground barracks and the D-2 bunker network. Power, alarms and the train create distinct extraction decisions.

Landmarks

  • K warehouses
  • D-2 underground bunker
  • Armored train station
  • White Knight repair building
  • Black Bishop and Black Pawn barracks
  • Underground Д warehouses

Extraction conditions

These are named exits from the research. Your assigned extraction list takes precedence; faction, availability and equipment restrictions matter.

ExitFactionAvailabilitySingle useConditions
Cliff DescentPMCAlways listed in the research snapshot; check your assigned exits in the raid.NoCarry a Red Rebel ice pick and Paracord; do not wear body armor.
D-2PMCAlways listed in the research snapshot; check your assigned exits in the raid.NoRestore underground bunker power, then press the sliding-door button.
Bunker Hermetic DoorPMC + ScavAlways listed in the research snapshot; check your assigned exits in the raid.NoPull the lever west of White Pawn. The opening lasts 4 minutes and sounds an alarm.
Armored TrainPMC + ScavNot always available; check the raid indicator and conditions.YesArrives with 16–12 minutes left in the raid and remains for 7 minutes.
Sewer ManholePMC + ScavAlways listed in the research snapshot; check your assigned exits in the raid.NoDo not carry a backpack.
Exit to WoodsPMC + ScavAlways listed in the research snapshot; check your assigned exits in the raid.NoRequires Minefield map (Reserve).
Scav Lands (Co-Op)PMC + ScavAlways listed in the research snapshot; check your assigned exits in the raid.NoA PMC and a Scav must extract together.
Checkpoint FenceScavDetailed availability unverified as of Patch 1.1.5.0.UnverifiedNamed Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list.
Depot Hermetic DoorScavDetailed availability unverified as of Patch 1.1.5.0.UnverifiedNamed Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list.
Heating PipeScavDetailed availability unverified as of Patch 1.1.5.0.UnverifiedNamed Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list.
Hole in the Wall by the MountainsScavDetailed availability unverified as of Patch 1.1.5.0.UnverifiedNamed Scav exit in the research; additional conditions unverified as of Patch 1.1.5.0. Check the in-raid extraction list.

Bosses and hostile groups

ThreatRecorded position
Glukhar →K warehouses, White Knight repair building, Black Bishop / Black Pawn barracks or the underground Д warehouses; 6 guards.
Scav RaidersCan be triggered by train and bunker events; these are elite enemies, not a separate boss.

Keys and access items

  • RB-BK marked key
  • RB-PKPM marked key
  • RB-VO marked key
  • RB-ORB1 key
  • RB-ORB2 key
  • RB-ORB3 key
  • RB-PSV1 key
  • RB-PSV2 key
  • RB-ST key
  • RB-SMP key

Transit connections

DestinationConditions
Customs →Transit connection recorded in the research snapshot.
Lighthouse →Transit connection recorded in the research snapshot.
Woods →Transit connection recorded in the research snapshot.

Current boss and Raider spawn chances are unverified as of Patch 1.1.5.0.

Evidence / Patch 1.1.5.0 (September 2026)

Source ledger